![]() From what I hear, it actually plays out in an incredibly similar fashion to the board game, and while some might be initially put off by the thought of a turn-based sport game, the fundamental controls are easy and accessible enough for the majority of gamers to jump right into the action.Īs simple as the controls and on the field options might be, the strength and ultimate depth of the experience comes from the array of tactical options that become subsequently available based upon those initially basic command inputs. Playing out via traditional turn-based gameplay, you will have to tactically position your team around the pitch while taking into consideration the statistical probabilities of falling, being tripped, being knocked unconscious, and in some extreme cases, even being flat our murdered. The basics of the game are actually very simple – with 11 people (characters?) on each team, the aim is to run or pass the ball into the end zone before the opposition can stop you. Sure, it’s based upon the most quintessential of American sports, but just as Grand Theft Auto parodies the idea and concept of modern day American culture, as does Blood Bowl in regards to its favourite sport….only, y’know, with orcs and stuff too. ![]() While I might be a little off, the virtual incarnation plays exactly how I imagined it would, and even as somebody with little more than as passing knowledge of the history surrounding it, I found myself immediately enamoured by Blood Bowl’s incredibly British sense of humour. While I never spent any time with the board-based equivalent, I have picked up enough information down the years to get an idea of how the game plays and what factions are included. Still, one game in particular always caught my eye Blood Bowl, the inspired combination of fantasy and gridiron (no, not fantasy football) always seemed to stand out from the crowd with that unique and always intriguing combination of violence and sport proving an intoxicating combination. Don’t get me wrong, I was always interested in the aesthetic and the lore that rules its seemingly ever expanding universe, I just never went that far beyond the purchase of a handful of models and a poor attempt at a homemade version of Warhammer 40,000. As much as I liked looking in the window of my local Games Workshop (and still do), I never committed to spending thousands of pounds on tiny metallic figures and the incredibly expensive paint required to cover them. I only ever dipped a toe into the world of Warhammer in my youth.
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